![]() ![]() Also, what about the Aqua spikes? Poison was the only water based enfeeble I could think of. If it was gravity, wind spikes would make a nice kiting buff for when gravity wears off. And yeah, they're not spikes if there's no retaliation, thats the definition of the word.Īny one have input regarding the wind spikes? Would silence be too much? Is gravity not enough? I can't personally think of another decent wind based enfeeble for them. That's not to say the spells would be entirely impractical. Hmm, I won't deny it probably wouldn't be practical against those newer NMs. I don't think I would mind seeing new forms of spike spells, but I'm not sure they would be practical where many of the newer NM's have become increasingly resistant or immune to debuffs. So in game terms, there is no such thing as a defensive "Spikes" unless it retaliates with damage in some way. ![]() Any time you tried to attack someone with such armor, you stood a decent chance of being impaled or injured by the spikes if they were to bash or tackle you. Spike terms in games, originated from items like Spike breastplate or spiked shield. I think some don't grasp the concept of "Spikes" as a general game term, not exclusively pertaining to FFXI's spike spells. You could base this purely on the animations of the spells. I don't think it's unrealistic to concider Phalanx, Shell and Protect as separate spells outside these 8 elemental spikes. The protect and shell lines of spells are also Light Element. The statement that Water Wind and Earth elements already have a spike version can lead to the conclusion that it would be out of cannon for SE to add 3 new spike spells.Īnd I don't believe your example of Phalanx is relevant. So, now, you're merely trying to make me look the bad guy? Tone, really? That's where you're taking this? Responding with, yet again, another post that adds absolutely nothing, nor actually discusses the idea of adding the spikes spells does nothing to help your case.Īnyway, I simply stated the fact that you were wrong by providing that phalanx and reprisal comparison that proves that rule to be false.Īctually it was relevant. It can't be healthy jumping to negative conclusions at every available oppertunity. Quite why you took that as me trying to start an argument with you I really don't know. I didn't even state a conclusion that one could draw from this fact, I mearly stated the fact it's self. I simply stated the fact that what you concider a group of 5 spike spells, can also be concidered a group of 8 elemental buff spells. ![]() I never agreed or disagreed with you that three new spells should be implamented. The tone of your responses makes it seem like you are taking far too much offence than you should do to my reply. Three offensive buff spells, three defensive buff spells. I'm saying the 6 spells Blaze Spikes, Shock Spikes, Ice Spikes, Aquaviel, Stoneskin and Blink form one group of elemental buff spells. ![]() While, every other spell type in the game generally does have at least one spell of each element.Īs for what jobs that would be able to use them? Naturally, it would be Black Mage and Red Mage, like all the other original spikes spells (not dread spikes or reprisal which are drk and pld respectively). I've personally always found it silly that there weren't spells of these elements in spike format. The idea for these new spells is relatively simple and would be no more powerful than the current spikes spells. Wind Spikes (Wind) - Can cause Gravity or Silence (Silence might be overpowerful, so I offer gravity as an alternative as it is also wind based) Why not add in Spikes spells for the remaining 3 elements? Shock Spikes (Lightning) - Can cause Stunĭread Spikes (Dark) - Damage taken becomes HP gained Seeing as we have spikes spells for all the other elements: ![]()
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